We Should Never Settle on the Meaning of 'Game of the Year' Means
The difficulty of discovering innovative releases remains the video game industry's biggest ongoing concern. Even in worrisome era of business acquisitions, growing profit expectations, employee issues, the widespread use of artificial intelligence, digital marketplace changes, shifting generational tastes, salvation somehow comes back to the dark magic of "breaking through."
This explains why I'm increasingly focused in "honors" more than before.
With only several weeks remaining in 2025, we're firmly in GOTY season, a period where the minority of gamers who aren't experiencing the same six F2P competitive titles every week complete their unplayed games, debate game design, and understand that they as well won't experience every title. There will be comprehensive best-of lists, and we'll get "you overlooked!" responses to these rankings. An audience consensus-ish voted on by media, streamers, and enthusiasts will be revealed at industry event. (Developers vote next year at the interactive achievements ceremony and Game Developers Conference honors.)
All that sanctification is in entertainment — there are no accurate or inaccurate answers when naming the top titles of this year — but the stakes do feel higher. Each choice made for a "game of the year", either for the grand GOTY prize or "Excellent Puzzle Experience" in forum-voted honors, provides chance for significant recognition. A moderate experience that went unnoticed at release could suddenly find new life by being associated with higher-profile (specifically heavily marketed) major titles. When last year's Neva was included in the running for an honor, I'm aware without doubt that tons of people suddenly desired to check analysis of Neva.
Historically, the GOTY machine has established minimal opportunity for the diversity of games published each year. The difficulty to clear to review all feels like a monumental effort; nearly 19,000 releases were released on Steam in last year, while merely seventy-four releases — including recent games and live service titles to mobile and VR specialized games — were represented across industry event nominees. While commercial success, discourse, and digital availability determine what players play every year, there is absolutely not feasible for the structure of honors to do justice a year's worth of titles. Still, there's room for enhancement, assuming we accept it matters.
The Expected Nature of Industry Recognition
In early December, a long-running ceremony, including video games' oldest honor shows, revealed its nominees. Even though the selection for Game of the Year proper happens in January, one can observe where it's going: 2025's nominations allowed opportunity for deserving candidates — blockbuster games that have earned acclaim for polish and scale, successful independent games celebrated with blockbuster-level attention — but in numerous of categories, exists a noticeable concentration of recurring games. In the vast sea of creative expression and mechanical design, the "Best Visual Design" allows inclusion for multiple exploration-focused titles taking place in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was constructing a 2026 GOTY ideally," a journalist commented in a social media post continuing to chuckling over, "it should include a Sony open world RPG with strategic battle systems, character interactions, and randomized procedural advancement that embraces risk-reward systems and includes light city sim base building."
Industry recognition, throughout organized and informal forms, has turned predictable. Multiple seasons of candidates and honorees has birthed a pattern for what type of polished lengthy title can earn GOTY recognition. We see games that never break into top honors or including "significant" creative honors like Creative Vision or Story, frequently because to creative approaches and unique gameplay. The majority of titles published in any given year are expected to be limited into specialized awards.
Specific Examples
Consider: Would Sonic Racing: Crossworlds, a title with review aggregate only slightly less than Death Stranding 2 and Ghosts of Yōtei, achieve the top 10 of annual top honor category? Or even consideration for best soundtrack (as the soundtrack absolutely rips and merits recognition)? Doubtful. Top Racing Title? Certainly.
How outstanding must Street Fighter 6 require being to earn top honor consideration? Might selectors look at unique performances in Baby Steps, The Alters, or The Drifter and acknowledge the best acting of this year without a studio-franchise sheen? Can Despelote's two-hour play time have "sufficient" story to deserve a (earned) Top Story award? (Additionally, does annual event require Top Documentary category?)
Similarity in favorites throughout recent cycles — on the media level, within communities — demonstrates a method increasingly biased toward a certain time-consuming experience, or smaller titles that achieved enough of attention to qualify. Problematic for an industry where exploration is crucial.